Put the codes at the head of the first python script which will get around the problem. It seems this method can't link python to it's dll directory. The python36 folders here should be changed to match yours.Īddition: I find the "import _ctypes" maybe failed. Mklink /j lib "C:\Program Files\Python36\Lib" mklink /j bin "C:\Program Files\Python36" Go to the python directory under blender.(in my case: "blender\2.79\python"),backup the "bin" and "lib" foldes, then make link to your python36 directories for them respectively by input below two commands in the administrator command prompt. copy a python36.dll into the main directory.(python36.dll can be found where you installed python36).open blender.exe as text file (I used notepad++),and find the "python3x.dll",replace it by "python36.dll".open the blender program folder, you can see the "python3x.dll" in the directory.(in my case, it's "python35.dll").I tried to make my blender use python3.6 and it worked on version v2.79.I think it might also work on other version of python and blender. Download current and previous versions of Apples iOS, iPadOS, watchOS, tvOS, audioOS and macOS firmware and receive notifications when new firmwares are released.
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